Four hoods, four garbs and four back-weapons run through every kindred — so a rarity chase never belongs to one family alone.

The forest-born. Lincoln green hood, hunter's tunic, and a longbow slung across the back.
Always hooded · Lincoln Green
Kindred 01

Fire-touched. Crimson feathered hats, worn leather armor, and a burning gaze.
Kindred 02

Cold as the northern winds. Silver chainmail, steel plate, and an ice-calm stare.
Always armored · Chainmail
Kindred 03

Shadow-walker. Midnight cloaks, a crossbow on the back, and silent steps.
Kindred 04

Rarest of the five. Royal gold hats, gilded quivers, and a lion's stare.
Kindred 05
Ten drawn straight out of the greenwood pool — no touch-ups, no cherry-picked legendaries. Every hood, garb and weapon you see is a real trait.










Nothing is recoloured by script. Each hat, garb and weapon on the back is its own drawing — dealt from a fixed pool of 8,000.
Five one-of-ones, outside the 12-piece pool entirely — not in the generator, not in any odds. No preview before mint. Who gets one is a surprise after sellout.
Twenty-five hoods, all exactly 4% — no hood outranks another. The rarity sits in the metal instead: white and black at 45% each, gold at 10%. A given hood in gold is 40 of ten thousand.
Four tasks on X, then drop your details. Spots are limited — finishing the tasks puts you on the list.
One wallet, one row. We never ask for a seed phrase or private key — only the public address starting with 0x.